Review: Marvel’s Avengers

Avengers has been out for a little over a week, and I’ve already put a ton of time into it. Normally when I review a game it takes a while for me to complete it so it’s not really within the release window. However this game got its hooks in me and really drew me in for better or for worse, so not only have I already finished the main story campaign, but I have already went through a lot of the post-campaign content. The only thing I haven’t actually done is try to play online multiplayer because as of right now the multiplayer matchmaking is still hit or miss.

The easiest way to describe Crystal Dynamics’ Avengers game is that it’s a game recreating Marvel’s Civil War with its gameplay. There are two styles/genres that are constantly fighting each other for supremacy – a fast-paced, character-action brawler vs. a multiplayer grind game as a service. The developers tried their best to blend the styles seamlessly, but both intrude on the other in significant ways. I personally prefer character-action brawler over the daily grind, but have learned to accept the parts I find tiresome just to have fun with the mechanics that excite me.

There is a lot more to dive into with regards to this game though, so let’s start from the beginning with the story campaign. There will be minor spoilers for the story so if you haven’t completed it yet, this is your warning.

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