Sorry for the delay! Life comes at you fast, and in TMan’s case it was so fast he had trouble finding time to edit the podcast! In addition, somehow during this particular episode TMan’s mic managed to pick up a radio station so editing was a little rougher. I think the background audio was scrubbed well enough that it should have come out okay, but if there’s something off about this week’s episode, that’s why! Apologies for making you wait, but let’s get on with this episode’s Make Me A Gamer entertainment!
This Week On Make Me A Gamer
Harvey Z Snaps: Parallel Parking vs Metered Parking
Breaking News: Overwatch League YouTube Deal & Coronavirus Delays
The Countdown Cauldron: #100 – Return of the Obra Dinn & #95 – Uncharted 3
Helloooooo you wonderful Gamererers out there! It’s a new episode of Make Me A Gamer and! We! Have! Titled! Segments! Brand new things that we are doing for your entertainment! Sort of! We do things like talk about a game we both recently played, explore my top 100 games of the decade list, and a little bit of news like we normally do! Anyway, please enjoy this episode! And please join our Discord down below! We love to chat and don’t bite! Mostly!
This Week On Make Me A Gamer
Harvey Z Snaps: Superman vs. Batman
15 Minutes of Game: I Am Bread
The Countdown Cauldron: #93 – Luigi’s Mansion 3
Breaking News: Sony Skips E3 2020 & Square Enix Delays FF7 Remake and Avengers
2019 is ending, and HarveyZ has actually played more than one video game released this year! It’s a cause for celebration and list ordering! It’s time for the 2019 MANATEES!!
This episode we dive into TMan and HarveyZ’s Games of the Year. We also talk about HarveyZ’s runner-up and the other four games that make up TMan’s top 5. What are they? Listen to this episode, the last episode of Make Me A Gamer in 2019, and find out!
As always, thank you so much for listening and please leave us ratings and feedback however you’re listening to our podcast! Happy holidays and a happy new year! May 2020 bring you joy, happiness, and plenty more video games!
In 2016 at E3, Hideo Kojima revealed the new game he was working on in fantastic fashion: a trailer of a naked Norman Reedus waking up next to a crying baby, the baby disappearing and covering Reedus in black tar, and Reedus standing up and looking out over an ocean at five floating figures. Death Stranding.
For the next three years until the game’s release this past November, “what is Death Stranding about?” has been a question continuously asked by enthusiasts in the gaming community. Later trailers did not do much to help clarify: from Mads Mikkelsen commanding troops in a sewer to Reedus witnessing an invisible monster carry another person away, the point and plot of the game was shrouded in complete mystery.
Well after 52 hours I’ve completed the story of Death Stranding so I can tell you what the game is about. I can also tell you, surprisingly, that a lot of the weirdness that was shown off in trailers actually makes sense in the context of the game. Kojima, if nothing else, managed something very few others are capable of: drumming up interest and intrigue for a brand new IP without revealing any of the plot, really.
But did he make a good game?
That’s what I’m about to review. I’m going to spoil some things about the game (although nothing major related to the story), so if you want to go into the game completely blind it’s probably a good idea to skip this. But for the rest of you, read on.