Review: Death Stranding

In 2016 at E3, Hideo Kojima revealed the new game he was working on in fantastic fashion: a trailer of a naked Norman Reedus waking up next to a crying baby, the baby disappearing and covering Reedus in black tar, and Reedus standing up and looking out over an ocean at five floating figures. Death Stranding.

For the next three years until the game’s release this past November, “what is Death Stranding about?” has been a question continuously asked by enthusiasts in the gaming community. Later trailers did not do much to help clarify: from Mads Mikkelsen commanding troops in a sewer to Reedus witnessing an invisible monster carry another person away, the point and plot of the game was shrouded in complete mystery.

Well after 52 hours I’ve completed the story of Death Stranding so I can tell you what the game is about. I can also tell you, surprisingly, that a lot of the weirdness that was shown off in trailers actually makes sense in the context of the game. Kojima, if nothing else, managed something very few others are capable of: drumming up interest and intrigue for a brand new IP without revealing any of the plot, really.

But did he make a good game?

That’s what I’m about to review. I’m going to spoil some things about the game (although nothing major related to the story), so if you want to go into the game completely blind it’s probably a good idea to skip this. But for the rest of you, read on.

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Review: Kingdom Hearts 3

I’ve been of two minds about finally doing a KH3 review. I finished the main story a few weeks ago and had mixed feelings about it. As time passed, my feelings ebbed and flowed like a river of Heartless. Sometimes reflection is needed after a game before final opinions come into focus.

So now I think I’m comfortable with my final thoughts on the game. I already talked about how I was disappointed with how the Disney worlds played out in an earlier post, so I’m not gonna harp too much on those themes again (but they will probably still come up). I’ll also try to avoid any specific story spoilers, but there will be general spoilers of what happens all the way up to the endgame.

Now let’s get into it.

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Review: Sid Meier’s Witchersiders Chronicles 3-4-6

Kingdom Hearts 3 comes out tomorrow and it will become the primary focus of my gaming free time for the foreseeable future. Which means R.I.P. to any games I was trying to finish before then. There’s quite a few games I’ve started and put several hours of time into but I haven’t completed. Is there a chance I’ll eventually finish them? Sure. But I haven’t done a full review in a while so I thought I’d combine the games I’ve played but not completed within the last month or so into one big review.

The games in question offer a wide variety of genres – I’ll be talking about The Witcher 3 (about 8-10 hours of play on PS4), Sid Meier’s Civilization 6 (about 10 hours of play on the Switch), Darksiders 3 (about 10 hours of play on PS4) and Valkyria Chronicles 4 (about 20 hours of play on the Switch). An Action RPG, Strategy, Action, and Strategy RPG. Got just about all my bases covered.

I’m going to try and take a slightly different format with this review as I’ll talk about my experiences overall with them – what I enjoyed about them and why I found myself not finishing them or eager to return to them. Most of the reviews I posted last year were games that I really enjoyed and wanted to gush over, while games that I only played for a little bit and didn’t like I ended up not talking about that much. I also fell away from my mini-reviews of what I’d played each month after I got busy during the holiday season – I’ll likely be returning to them in February but I’m not going to bother with January because this mostly covers everything I played (except for one other game which I will also make a review for and will talk about later this week).

Okay, with all that out of the way, let’s talk about games.

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