Episode 48 – We’ll Claim The Earholes

Surprise! Two episodes this week! TMan wanted to get back on track after being sick, so have a second episode on the regular Tuesday as well as Monday’s episode! Enjoy!

(Warning: This episode starts off with one of the more NSFW segments we’ve done, so skip in to about ten minutes if that bugs you.)

This Week On Make Me A Gamer

Harvey Z Snaps: [CENSORED]

Main Course #1: Fortnite Chapter 2, Blizzard/Hong Kong updates, Analogue Pocket

Make Me A Gamer Minute: Bastion

Main Course #2: Fire Emblem: Three Houses (spoiler talk about Black Eagles route from 40:35-56:12)

TMan’s Game of the Week: Disco Elysium

(This episode was recorded on October 17, 2019.)

TMan on Twitter: http://www.twitter.com/tmanplaysgames

HarveyZ on Twitter: http://www.twitter.com/ThaZIsSilent

Make Me A Gamer on Twitter: http://www.twitter.com/MakeMeAPodcast

E-Mail Us at: makemeagamerpodcast@gmail.com

As always, thank you so much for listening and please leave us ratings and feedback however you’re listening to our podcast!

Episode 46 – Professional Men of the People

Back on track with a Tuesday episode! (Note: We talk about Overwatch League in this episode but this was recorded before the Blizzard controversy broke. We address the Blizzard/Hong Kong news in episode 47.)

This Week On Make Me A Gamer

Harvey Z Snaps: Fire Emblem vs. XCOM

Main Course #1: Fire Emblem Three Houses & the Overwatch League Grand Finals

Make Me A Gamer Minute: Deadly Premonition

Main Course #2: Fallout 76 helmet mold, Brain Age for Switch, and TMan’s feelings about The Last of Us

TMan’s Game of the Week: Observation

(This episode was recorded on October 3, 2019.)

TMan on Twitter: http://www.twitter.com/tmanplaysgames

HarveyZ on Twitter: http://www.twitter.com/ThaZIsSilent

Make Me A Gamer on Twitter: http://www.twitter.com/MakeMeAPodcast

E-Mail Us at: makemeagamerpodcast@gmail.com

As always, thank you so much for listening and please leave us ratings and feedback however you’re listening to our podcast!

Episode 45 – Voodoo Fight Club

Sorry for the week delay, it’s been a rough work week for TMan. Thankfully, he finally was able to put together episode 45 for your listening enjoyment! Hooray!

This Week On Make Me A Gamer

Harvey Z Snaps: Televisions vs. Movie Theaters

Main Course #1: HarveyZ’s impressions of the Switch Lite

Make Me A Gamer Minute: Gunpoint

Main Course #2: HarveyZ and TMan talk about Fire Emblem: Three Houses

TMan’s Game of the Week: See Above

(This episode was recorded on September 26, 2019.)

TMan on Twitter: http://www.twitter.com/tmanplaysgames

HarveyZ on Twitter: http://www.twitter.com/ThaZIsSilent

Make Me A Gamer on Twitter: http://www.twitter.com/MakeMeAPodcast

E-Mail Us at: makemeagamerpodcast@gmail.com

As always, thank you so much for listening and please leave us ratings and feedback however you’re listening to our podcast!

The Case Against Fail States

So I’ve been thinking a bit and I’ve decided that video games need to rethink the “game over.” In fact, I think the idea of a fail state in games is an unnecessary holdover from the games where you had lives and continues. Yes, having a game over and having to restart from a certain point adds challenge to the game. But in general, with the way games are developed nowadays, often times the fail state just adds aggravation to what is otherwise a wonderful gaming experience.

The problem, of course, is that most games are based around death. Killing enemies to progress is a large chunk of gameplay loops, and the easiest way to add challenge to the loop is for the enemies to, you know, kill back. Health bars/indicators/numbers are the main tracking agent and when you hit 0, time for a fail state to show you didn’t live up to the challenge!

But, and bear with me here, what if that wasn’t the case? What if we figured out a way for games to keep their challenge but eliminate the need to make the player feel bad because they didn’t shoot the guy with the one-hit KO attack fast enough? What if we eliminated the silly QTEs that if you missing pressing a single button you have to do an entire sequence over again?

I’m going to talk about some games that have recently opened my eyes to how good a lack of a fail state is, and how some games have been hindered because of fail states, and how some games have given you an illusion of a fail state but don’t actually have one and that’s what games should try to live up to.

Continue reading “The Case Against Fail States”

Episode 40 – Don’t Be A Pickle Rick

It’s episode 40 of Make Me A Gamer! That’s 10 away from 50!!! (I can do math!) Another Friday episode because T-Man has been ultra tired and maybe playing games instead of editing podcasts! Enjoy!

This Week on Make Me A Gamer

Harvey Z Snaps: Sam Raimi’s Spider-Man movies vs. All other Spider-Man movies

Main Course: Washington Justice’s win streak in Overwatch League, and the history of Fire Emblem

TMan’s Game of the Week: Fire Emblem: Three Houses

(This episode was recorded on August 8, 2019.)

TMan on Twitter: http://www.twitter.com/tmanplaysgames

HarveyZ on Twitter: http://www.twitter.com/ThaZIsSilent

Make Me A Gamer on Twitter: http://www.twitter.com/MakeMeAPodcast

E-Mail Us at: makemeagamerpodcast@gmail.com

As always, thank you so much for listening and please leave us ratings and feedback however you’re listening to our podcast!

Review: Fire Emblem: Three Houses

So I’ve put over 70 hours into Fire Emblem: Three Houses – probably the most time I’ve dedicated to a single game since Assassin’s Creed Odyssey last year. I’ve still not completed my first route (Blue Lions represent!) but I’m closing in on the end. I don’t know when I’ll get to the second and third playthroughs for the other houses, but I legitimately want to see everything from the other perspectives. That’s how engrossed I am at the story level.

The mechanical level has also hooked me, obviously. Three Houses is the best Fire Emblem has ever been on the tactical battle level. Critical battle information has been streamlined and made much easier to access. Leveling up your characters outside battle is also more engaging and you have a lot more options at your fingertips to create bonds between your characters. And the characters are all stellar. I love the Blue Lion house and their interactions both on and off the battlefield. The recruitment system has also allowed me to nab the characters I like from other houses as well.

I’m starting off glowing about the game, but there are a few low points which I’ll also get to. As a heads up, this review won’t contain any major main story spoilers, but might contain minor support conversation spoilers.

Continue reading “Review: Fire Emblem: Three Houses”